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Point DetailsOverviewA point is is an object that has a name, position, and rotation. It may be attached to up to four bone joint influences. Points are not true geometric objects. They are simply place-holders in 3D space. A programmer may use a point to define a bolt point. The Quake MD3 filter uses points as "tags" for combining multiple model files into a single final model. Creating a PointUse the Create Point tool to create a pone joint. Other Point DetailsYou can change the name of a point using the Name Properties panel or Points Window. You can assign bone joint influences to a point using the Influence Properties panel. See Also |